> For the complete documentation index, see [llms.txt](https://ronanmahon-art.gitbook.io/decal-designer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ronanmahon-art.gitbook.io/decal-designer/creating-decals/pipeline-overview.md).

# Pipeline Overview

![Pipeline Overview](https://2959358512-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MkbFtFcgzGsjc9kCvZT%2Fuploads%2FiudiLypidAdWSR0tyLW3%2FDD_Pipeline.jpg?alt=media\&token=5f0917a7-8c0d-4eff-b54d-9cbfc8321035)

Take a look at the image above to see the pipeline in more depth

Substance Instance Factory>Substance Graph Instance>Textures>Material Instance>Decal

1. The **Substance Instance Factory** is used to make Substance Graph Instances
2. The **Substance Graph Instance** is where you adjust parameters to create Textures. You will have a unique one for every Decal you make
3. **Textures** such as BaseColor, Normal etc. are output to the Content Browser. These are like any usual Texture
4. Plug your Textures into a Decal **Material Instance**. You will have a unique one for every Decal you make. A full Library of the various types and blends have already been made for you. These Material Instances are derived from the Decal Master Materials
5. Drag your Material Instance into any level to create a **Decal Actor**
