> For the complete documentation index, see [llms.txt](https://ronanmahon-art.gitbook.io/decal-designer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ronanmahon-art.gitbook.io/decal-designer/creating-decals/step-2-make-a-graph.md).

# Step 2 - Make a Graph

### Create your Substance Graph Instance

![](https://2959358512-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MkbFtFcgzGsjc9kCvZT%2Fuploads%2FUTe9C23SPMhOcU2JJ9XA%2FT_Tutorial_Step2_Docs.jpg?alt=media\&token=7ccadcbd-32fe-408d-8703-47fc180c5328)

1. Select your Substance Instance Factory
2. RightClick>Create Graph Instance> New Instance
3. Pick a directory for your new Graph Instance - /Library/Dirt in this example
4. Name it. I use the name "T\_Dirt\_Rubble" because the Texture name is derived from the graph
5. Untick Create Material - you will use one which has already been set up for you
6. Click Import
