Decal Designer
  • Decal Designer
  • Getting Started
    • Installation
    • Substance Plugin Settings
    • Unreal Settings
    • How it Works
  • Decal Brush
    • Before you start
    • Using Decal Brush
    • Modes
    • Parameters
    • FAQ Decal Brush
  • Mixer
  • Creating Decals
    • Pipeline Overview
    • Step 1 - Choose a Factory
    • Step 2 - Make a Graph
    • Step 3 - Textures
    • Step 4 - Make it your own
  • Smart Decals
  • Graffiti
  • Decal Utilities
  • Library
    • Decal Library
    • The Imperfection Collection
    • Procedural Puddles
  • Technical Reference
    • Decal Blend Types & Master Materials
    • Decal Features
    • Parameter Reference - Material
    • Parameter Reference - Graph
    • Texture Reference
    • Substance Instance Factory
    • Presets
  • FAQ & Technical Issues
  • Release notes
    • Version 1-
  • Contact & Feedback
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  1. Creating Decals

Step 1 - Choose a Factory

PreviousPipeline OverviewNextStep 2 - Make a Graph

Last updated 3 years ago

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Choose your Substance Instance Factory

The Substance Instance Factory is used to create Substance Graph instances. There are a number of Instance Factories to choose from in the Master Graph folder. The default Factory for the Library is RM_DecalDesignerV1_Standard

The main difference with the Factories is which Textures their children Graphs output. Picking a Factory which only generates the Textures you need will improve the performance of the Graph while generating Textures.

Click here for more info about the differences between the Factories