Version 1-
Version release notes
Last updated
Version release notes
Last updated
Decal Brush for UE5.3 and up.
Fixes to blueprints for depreciated functions by Epic in blueprints. Resolved compile errors with these blueprints
Added Smart Decals to Decal Designer Added new utility scripted actions for speeding up common workflows Fixed bug in triplanar UV mapping
Minor bug fixing
Added 120 new puddle decal presets. Check them out in the Puddle Library map New graph utility scripts for creating decals from the content browser
Graffiti graphs now accept custom inputs - enter your own texture which uses your own font or language. Applies all the same effects and options availble to typed graffiti. New floodfill method for masking. Grow and shrink decals in a more convincing manner which reflects your pattern choice. Can be found under Edge controls in graphs, also options to use it in Mixer.
Bug fixing for UE5
New Triplanar, world aligned and spherical mapping projection methods. Does not require blueprint and works with regular decal actors/materials. New world space normal method for correcting normal tangents.
Added Decal Graffiti - simply type your own Graffiti in engine.
Added Decal Volume Scatter - automatic decal spawning in a volume
Added Mixer for Decal Designer - interactive decal creation in seconds
Introducing Mixer for Decal Designer.
Instantly mix Decals while playing natively in the Unreal viewport with simple controls.
View your creations in 11 environments, with adjustable lighting and color calibration
Save your creations from Mixer directly to the Content Browser for use in your projects
Now create Decals from Graphs in one right click scripted action in the Content Browser
Added 128 new Imperfection Decals and a library map
Various bug fixes and improvements to custom map control
Added new graph type - Layer
Added advanced controls for independent manipulation of layers on the Material Instance.
This update improves the ability to reuse core DecalDesigner textures whilst still having flexible authoring control. All channels of the material can be adjusted on the MI, allowing greater options for realtime adjustment of the decal.
At a cost of one extra mask, this update is perfect for larger projects where you wish to limit the number of unique textures but maximise the possible variations through Material Instances.
Available in individual channel, packed or POM flavor.
Bugfixing on the Master Decal Function.
Fix for Epic Launcher installing to wrong directory
Changed sun from physically accurate in example levels so there is less conflict with projects which don't used the extended exposure histogram
Added Oil presets
Fixes for crashes referencing obsolete plugin
Version 1.0 released