Decal Designer
  • Decal Designer
  • Getting Started
    • Installation
    • Substance Plugin Settings
    • Unreal Settings
    • How it Works
  • Decal Brush
    • Before you start
    • Using Decal Brush
    • Modes
    • Parameters
    • FAQ Decal Brush
  • Mixer
  • Creating Decals
    • Pipeline Overview
    • Step 1 - Choose a Factory
    • Step 2 - Make a Graph
    • Step 3 - Textures
    • Step 4 - Make it your own
  • Smart Decals
  • Graffiti
  • Decal Utilities
  • Library
    • Decal Library
    • The Imperfection Collection
    • Procedural Puddles
  • Technical Reference
    • Decal Blend Types & Master Materials
    • Decal Features
    • Parameter Reference - Material
    • Parameter Reference - Graph
    • Texture Reference
    • Substance Instance Factory
    • Presets
  • FAQ & Technical Issues
  • Release notes
    • Version 1-
  • Contact & Feedback
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On this page
  • Decal Designer is really slow on my machine
  • Decal Designer is still slow!
  • Can I create and adjust decals at runtime?
  • Can I animate decal parameters in Sequencer?
  • I can't export 4K or 8K resolution textures
  • Is there a way to save memory used by Decal Designer decals?
  • How do I improve decal performance in Unreal?
  • My graph is out of sync and the textures don't match the parameters I'm changing
  • I have no Height texture output
  • I started with the wrong Substance Factory Instance, how do I switch but keep my Decal settings?
  • My material looks very strange and shiny

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FAQ & Technical Issues

Help for frequently asked questions

PreviousPresetsNextRelease notes

Last updated 1 year ago

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Decal Designer is really slow on my machine

I recommend setting your Output Size to 2048 and Quality to Medium for the best results while editing. Also disable any outputs not in use. These options are found under .

Decal Designer is still slow!

Be sure to correctly setup your and your correctly. Choosing the and limiting your output Textures also improves performance.

Can I create and adjust decals at runtime?

Decal Designer is designed for Editor authoring use. The graph when set to 2K resolution can take around 40ms to output a standard set of four textures. While this latency is realtime and feels responsive for editor use, it's generally prohibitive for console runtime use.

Can I animate decal parameters in Sequencer?

Technically yes, but they were not designed with this use in mind. The various parameters of the graph can be added as sequencer tracks and animated but unless you are pre-rendering the sequence out as a movie, the latency of outputting the textures is prohibitive to do at runtime on a console as described above.

I can't export 4K or 8K resolution textures

for the Substance plugin

Is there a way to save memory used by Decal Designer decals?

reduces the memory usage by 55% for a standard 2K Decal

How do I improve decal performance in Unreal?

My graph is out of sync and the textures don't match the parameters I'm changing

I have no Height texture output

I started with the wrong Substance Factory Instance, how do I switch but keep my Decal settings?

My material looks very strange and shiny

. Limiting your required features reduces memory usage and increases Decal performance

Make sure to use a with the "_Height" suffix

to a new graph made from the correct parent Factory

Are you using the packed Texture? (_ARM). If so, please change the

Substance Plugin
Unreal Settings
correct Instance Factory
Refresh your graph
Compression Settings
Using the supplied packed textures
Export your current preset and Import it
Global Parameters
Substance Instance Factory
Enable the GPU engine
Use the Feature Table to find the correct Decal Master