FAQ & Technical Issues
Help for frequently asked questions
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Help for frequently asked questions
Last updated
Was this helpful?
I recommend setting your Output Size to 2048 and Quality to Medium for the best results while editing. Also disable any outputs not in use. These options are found under .
Be sure to correctly setup your and your correctly. Choosing the and limiting your output Textures also improves performance.
Decal Designer is designed for Editor authoring use. The graph when set to 2K resolution can take around 40ms to output a standard set of four textures. While this latency is realtime and feels responsive for editor use, it's generally prohibitive for console runtime use.
Technically yes, but they were not designed with this use in mind. The various parameters of the graph can be added as sequencer tracks and animated but unless you are pre-rendering the sequence out as a movie, the latency of outputting the textures is prohibitive to do at runtime on a console as described above.
for the Substance plugin
reduces the memory usage by 55% for a standard 2K Decal
. Limiting your required features reduces memory usage and increases Decal performance
Make sure to use a with the "_Height" suffix
to a new graph made from the correct parent Factory
Are you using the packed Texture? (_ARM). If so, please change the