Step 4 - Make it your own
Last updated
Last updated
Drag the Material Instance from the Content Browser into your level to create a Decal Actor
Double click the Substance Graph Instance to open it up and start adjusting parameters
You can even use any Texture you have as a Custom Input
The Graph window is easier to use when scaled as shown. Wide enough that the parameter sliders are sensitive to mouse movement, while not too wide so that you know which parameter a slider is associated with
Click here for a full list and explanation of all of the adjustable parameters