FAQ Decal Brush

What version of Unreal is required for Decal Brush?

Unreal Engine 5.3 and newer releases. Decal Brush is a scriptable tool blueprint and the nodes used are only available from UE5.3. For this reason it is unfortunately not backwards compatible.

What are the controls for Decal Brush?

Check out the controls on the Decal Brush Modes page.

Watch this video for how to use Decal Brush. There is a display on the bottom left showing mouse and keys being used.

The Epic blueprint scriptable tools framework only allows for the use of the mouse Left Click and the following modifiers: Ctrl, Shift and Alt. As a result, all of the hotkeys are limited to a combination of these buttons. If you dislike hotkeys, a bool toggleable version is planned in a future release. The hotkeys are also visible on the bottom display bar:

How do I change the Decal Brush material?

Simply drag one or more decal materials into the Decal Material Array. A random material from this array will be spawned as you paint.

Alternatively you can use Pick Material mode to replace your current material. Simply press Alt to toggle on the mode, and click on any decal in the viewport.

Are my settings saved between sessions?

Yes, all Decal Brush parameters are saved between sessions, so you can pick up where you left off. Some parameters such as the list of currently Ignored Actors can be optionally cleared between sessions.

I found a bug, how do I report it?

Decal Brush is quite new so there are bugs. Please help me make the tool better by letting me know here

Do you have more features planned?

Yes, check you the current list of planned features on my Trello board

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