FAQ Decal Brush
Last updated
Last updated
Unreal Engine 5.3 and newer releases. Decal Brush is a scriptable tool blueprint and the nodes used are only available from UE5.3. For this reason it is unfortunately not backwards compatible.
Check out the controls on the Decal Brush Modes page.
Watch this video for how to use Decal Brush. There is a display on the bottom left showing mouse and keys being used.
The Epic blueprint scriptable tools framework only allows for the use of the mouse Left Click and the following modifiers: Ctrl, Shift and Alt. As a result, all of the hotkeys are limited to a combination of these buttons. If you dislike hotkeys, a bool toggleable version is planned in a future release. The hotkeys are also visible on the bottom display bar:
Simply drag one or more decal materials into the Decal Material Array. A random material from this array will be spawned as you paint.
Alternatively you can use Pick Material mode to replace your current material. Simply press Alt to toggle on the mode, and click on any decal in the viewport.
Yes, all Decal Brush parameters are saved between sessions, so you can pick up where you left off. Some parameters such as the list of currently Ignored Actors can be optionally cleared between sessions.
Decal Brush is quite new so there are bugs. Please help me make the tool better by letting me know here
Yes, check you the current list of planned features on my Trello board