Decal Designer
  • Decal Designer
  • Getting Started
    • Installation
    • Substance Plugin Settings
    • Unreal Settings
    • How it Works
  • Decal Brush
    • Before you start
    • Using Decal Brush
    • Modes
    • Parameters
    • FAQ Decal Brush
  • Mixer
  • Creating Decals
    • Pipeline Overview
    • Step 1 - Choose a Factory
    • Step 2 - Make a Graph
    • Step 3 - Textures
    • Step 4 - Make it your own
  • Smart Decals
  • Graffiti
  • Decal Utilities
  • Library
    • Decal Library
    • The Imperfection Collection
    • Procedural Puddles
  • Technical Reference
    • Decal Blend Types & Master Materials
    • Decal Features
    • Parameter Reference - Material
    • Parameter Reference - Graph
    • Texture Reference
    • Substance Instance Factory
    • Presets
  • FAQ & Technical Issues
  • Release notes
    • Version 1-
  • Contact & Feedback
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On this page
  • What version of Unreal is required for Decal Brush?
  • What are the controls for Decal Brush?
  • How do I change the Decal Brush material?
  • Are my settings saved between sessions?
  • I found a bug, how do I report it?
  • Do you have more features planned?

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  1. Decal Brush

FAQ Decal Brush

PreviousParametersNextMixer

Last updated 1 year ago

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What version of Unreal is required for Decal Brush?

Unreal Engine 5.3 and newer releases. Decal Brush is a scriptable tool blueprint and the nodes used are only available from UE5.3. For this reason it is unfortunately not backwards compatible.

What are the controls for Decal Brush?

Check out the controls on the .

Watch this video for how to use Decal Brush. There is a display on the bottom left showing mouse and keys being used.

How do I change the Decal Brush material?

Simply drag one or more decal materials into the Decal Material Array. A random material from this array will be spawned as you paint.

Are my settings saved between sessions?

I found a bug, how do I report it?

Do you have more features planned?

The Epic blueprint scriptable tools framework only allows for the use of the mouse Left Click and the following modifiers: Ctrl, Shift and Alt. As a result, all of the hotkeys are limited to a combination of these buttons. If you dislike hotkeys, a bool toggleable version is . The hotkeys are also visible on the bottom display bar:

Alternatively you can use mode to replace your current material. Simply press Alt to toggle on the mode, and click on any decal in the viewport.

Yes, all are saved between sessions, so you can pick up where you left off. Some parameters such as the list of currently Ignored Actors can be optionally cleared between sessions.

Decal Brush is quite new so there are bugs. Please help me make the tool better by

Yes, check you the current

planned in a future release
Decal Brush parameters
letting me know here
list of planned features on my Trello board
Decal Brush Modes page
Decal Brush display bar
Drop one or more decal materials here
How to use Decal Brush
Pick Material